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Syllabus.
"The Principles of computer Literacy"(PCL)
/forms
2 - 6/
Compiled by:
Ryvkind F.M. - teacher-methodologist
(worked out)
Lisovtseva O.I. - senior-teacher (lecturer)
Form 2. (1 hour a week)
1.
Subject PCL, its aims and tasks. Keeping office regulations and
safety engineering in the computer science specialized room. Personal
Computer, its components and destination. First - hand view of
keys cursor control, with key date. Using this keys playing on
computer games.
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2 hours.
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2.
Peripheral devices. Discussing and demonstration potentialities
of (capabilities inherent in) modern computer. A glimpse of computer
creation and development history[IBM]. Working on computer games.
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2 hours.
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3.
Information. Information in our life around us. How do people
obtain the information? Working on a program "Let's build
the city".
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2 hours.
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4.
What can a person do with the information? Roud-up principal informatic
proceses: receiving, saving, transfering, ciding, handling, reusing
of information. Working on a program "Casper".
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2 hours.
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5.
Conducting lesson for the First Quarter. Review lesson. Recapitulation
and confirmation of learned material. The creatire - works exhibition
on theme "We - the future life creators". Work on Ukrainian
training-checking program.
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1 hour.
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6.
Saving of information. Fixing data. Data holding. Memory. Working
on a program "Built the house".
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2 hours.
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7.
Transfering data. Which devices can transfer the information?
Keyboard and its components. Working on a training simulator.
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2 hours.
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8.
Coding data. Working on a training simulator.
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1 hour.
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9.
Haudling data. Processor. Working on a training simulator.
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1 hour.
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10.
Correction pupils skills and abilities. The First Term Test Work.
Working on a maths checking program.
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1 hour.
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11.
Safety engineering working on SER. Files, name of files. Directories,
subdirectories, disk divices. IBM loading. Working on a maths
training-checking program.
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1 hour.
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12.
Looking through the directory. Panels switching. Disk divices
switching and start programs. Working on a maths training-checking
program. 1(t/p).
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1 hour.
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13.
Study driving regulations by means of an educational program "Driver".
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1 hour.
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14.
Types of the sentences with the object of expression. Imperative
sentences. Idea of instructions(commands). Work on Ukrainian training-checking
program.
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1 hour.
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15.
The commands and executors. Demands of commands. Ways of recording
commands. A didactic game "Executor", executor "Loader".
Work on program "Cargo". (single-step mode).
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3 hours.
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16.
Conception of algorithm. Steps of algorithm are commands to an
executor. Work on program "Cargo" (single-step mode).
Checking up mental arithmetic skills. Working on a maths training-checking
program.
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2 hours.
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17.
Types of texts. Text - instruction. Making the simpliest algorithms.
Work on program "Cargo" (programming mode).
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2 hours.
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18.
Algorithmical exercises. "Hanoi Tower". Work on program
"Hanoi Tower".
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2 hours.
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19.
Recapitulation and confirmation of learned material. Test Work.
The school year concluding lesson.
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3 hours.
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3'd Form (1 hour a week)
1.
Information and computer (review of material of the 2nd Form-)
Informatic
Rules of behaviour and Labour Safety during the work in the classroom
for Computer science
Work with keyboard trainer
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2 hours.
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2.
Algorythm. Algorythm etudes(Review). Work with keyboard trainer.
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1 hour.
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3.
Executor "Kangaroo" its system of commands
Work with the program "Roo"
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2 hours.
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4.
Cycles (Creation of programes with cycles for executor "Kangaroo".
Work with the program "Roo")
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2 hours.
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5. Branching. Algorithm of vague division
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1 hour.
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6.
Editors. Text editor, its destination.The main methods of introduction
of texts
Capital and small letters, punctuation marks, passing to a new
line, keys of moving of cursor (Ukrainian, Russian, English, regime
of work).
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2 hours.
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7.
Types of texts and means of their introduction on the screen.
Title. Paragraph. Methods of redacting of a text(with drawal of
symbols, words, lines, regime of settings in and substitution;
settings of free the line)
Practical work on creation and edition of the text. Recording
of the text to the disk and reading text from the disk.
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5 hours.
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8.
Creative work. Text - translation. Vers - text. Composing of letter,
application. Preparation of Editor for function: insertion of
necessary regime, installation of the length of the line, types
of division into syllables
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3 hours.
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9.
Lesson - generalization of the theme "Text Editor".
Typing of the text.
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1 hour.
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10.
Musical editor, its destination. Creation editing and execution
of actions in musical editor.
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2 hours.
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11.
Symmetry. Kinds of symmetry. Development of creative gifts, skills
in drawing. Work with programme "Mozaik".
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2 hours.
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12.
Graphic Editor, its destination. … with graphic editor "Kaleidoskope".
Rules of work with it.
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1 hour.
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13.
Construction of geometrical figures with the help of stretches.
Creation of drawings.
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2 hours.
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14. Creation of a drawing with the help of circles.
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1 hour.
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15.
Creation of a drawing with the help of geometry figures.
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1 hour.
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16.
Composition of computer fairy - tale. Creation of symmetrical
ornaments
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3 hours.
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17.
Summing up lesson of material of the year. Work with dveloping
programes.
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1 hour.
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5
Form (1 hour a week)
1.
Rules of behaviour and Labour Safety during work in classroom
for computer science. Information and Lesson Review of skills
in work with keyboard.
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1 hour.
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2.
Basis of systematic work (directories, subdirectories, search
and call of necessary programme, switching over of wainscots and
disc annexes - Review). Test programme "Memory"
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1 hour.
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3. Executors and algorythms. Programme "Pusher"
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1 hour.
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4.
Executors "Tortoise" and its system of commands in Lego
Language system. Place of finding. Work with executor in direct
regime with usage of angles 90 and 180 grades. Command Color.
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2 hours.
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5.
Angles and their size. Teaching - controlling programme "Angles,
their types and measurement". Work with executor in direct
regime with usage of unrestricted angels.
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2 hours.
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6.
Creation of drawings with the help of executor "Tortoise".
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2 hours.
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7.
AcQuaintance with the work of executor "Tortoise" in
programme regime. Composition of cyclic algorythms.
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6 hours.
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8. Summing up Lesson based on the material of the first term.
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1 hour.
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9.
Work with graphic editor "Picture Maker"(field, instruments,
palette, commands of menue). Creation of drawings. Testing lesson.
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10 hours.
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10.
Use of calculation technics in activity of my parents and acquaintances(reports).
Work with logical, teaching and controlling programmes(Fox hunter
4*4, "Field of Miracles", "Blockhead", "Perenos",
"Imennik", "Pusher", "Dekart and others")
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7 hours.
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11.
Lesson of Review of material of the year. Testing programme "Memory".
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1 hour.
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6 Form (1 hour a week)
1.
Rules of behaviour and labour safety in work in classroom for
computer science. Main systems of work. Review of skills of work
with keyboard.
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1 hour.
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2.
Executor "Tortoise" and its system of commands (Review).
Cycles(Review).
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1 hour.
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3. Inserted cycles
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2 hours.
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4.
The simplest procedures. Algorythms with several procedures.
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4 hours.
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5. Testing lesson
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1 hour.
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6.
Sizes. Procedures with one or several sizes.
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3 hours.
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7. Sizes in a cycle.
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3 hours.
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8. Summing up lesson based on material of the first term
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1 hour.
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9.
Work with text editor "Multi Edit"(review of the main
methods of creation and edition of text, installation of the text
on a disk, reading from the disk: command Undo, detachment of
the text, work with blocks using of buffer, work with windows,
search and change). Testing lesson.
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10 hours.
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10.
Computer and future(fantasies on theme). Work with logical, teaching
and controlling programmes("Go - moku", "Bulls
& Cows", "Fox hunter 8*8", "IQ",
"Pusher" and others.)
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7 hours.
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11. Summing up lesson on the material of the year.
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1 hour.
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